Wednesday, February 8, 2012

Quarter Bin #29 "The Future is in the Past (sometimes)"

NEW GODS #7 (DC)
From August 1989:
The theme of this edition of Quarter Bin is pretty much spelled out in the subtitle; there's a lot of rich storytelling material waiting to be rediscovered in back issue bins, and as primary case-in-point we begin with Jack Kirby's perennial, in this iteration being co-written by comics historian Mark Evanier (no other name involved has immediate historic appeal). As with just about every other New Gods comic, much of the story in this issue reiterates the New Gods story, pivoting around Orion, spawn of Darkseid, raised by Highfather (the opposite is true of Mister Miracle). I begin to suspect that the problem this franchise constantly runs into is that the material isn’t inviting enough; either you already like it or you don’t, and probably won’t, either. It’s a problem of accessibility. This leads us to…

RETURN OF THE NEW GODS #13 (DC)
From August 1977:
A relaunch literally a few years after Kirby’s original Fourth World tales (spanning NEW GODS, FOREVER PEOPLE, and MISTER MIRACLE), this one features writing from Gerry Conway and an inexplicably redesigned Orion (looking a bit like Geo-Force, actually), and assumed that someone other than Kirby could make the franchise more reader-friendly. That may very well be the case yet, even if readers have since put up nearly-insurmountable barriers. John Byrne, at least in my experience, probably came to closest in a strictly canonical sense with JACK KIRBY’S FOURTH WORLD, while COUNTDOWN TO FINAL CRISIS, if read strictly as a Fourth World adventure, would probably do the trick, even if it has the actual FINAL CRISIS to compete with (and hey, it’s Grant Morrison, so a lot of readers assumed the end result was necessarily more significant in any respect than DC’s second weekly series, which I thought was criminally underrated to begin with). What the New Gods need (and what Morrison recognized, if apparently unsatisfactorily) is a strong connection to regular continuity (and again, even Kirby knew that, which was why he liked to sneak in connections to Superman, just not clearly enough; and this brings up another point, in that how awesome would it have been for the King to work on the Man of Steel directly?). Morrison’s answer was to bring Darkseid down to earth, grounding the signature figure of the Fourth World in a human frame. COUNTDOWN, meanwhile, embroiled a number of Earth-based characters in an adventure that ultimately led to the Fourth World, which to my mind is exactly what the franchise needs. If that connection had been more explicit, perhaps readers would have cared a little more. Anyway, RETURN OF THE NEW GODS was not the answer, obviously. There’s a bonus, though! If you possess a working time machine, you can find a handy way to be cast in 1978’s SUPERMAN (you will believe that Gene Hackman can pull off Lex Luthor), thanks to a contest printed in this issue!

ANIMA #0 (DC)
From October 1994:
Another veteran of the 1993 Bloodlines experiment (see also Quarter Bin #s 6 & 8, for Sparx and Argus), Anima was a teen punk enthusiast who became bonded with Animus, her own monster guardian (the 1990s were a great decade to feel nostalgic for the Captain Marvel dynamic of a surrogate character in some sort of partnership with a heroic figure; see also Prime and The Maxx) she could summon in times of need. Anima made a minor sensation and then disappeared completely, like most of the Bloodlines characters, briefly being considered part of DC’s teen line that included Superboy, Robin, Impulse, and Damage. The concept as outlined in this Zero Month issue probably would have fit her nicely in the Vertigo line of the time, except writers (and creators) Elizabeth Hand and Paul Witcover (and this may also help explain her fate, because, really, who?) probably failed to make it clear enough (the series, which had already run about half a dozen issues to this point, lasted about as many more). This is not to say Anima is actually worthless or hopelessly a product of its time. In fact, even considering how Hand and Witcover basically made it a period piece waiting to happen; only a few minor changes would be necessarily to drag it into the OWS era. Besides, comics could always use a few more female lead characters.

NEW TITANS ANNUAL #9 (DC)
From 1993:
The Bloodlines annual that introduced one of the few characters from the experiment to receive their own ongoing series, this was written, naturally, by Hand and Witcover, and follows the same basic outline as every other installment of the event: spinal fluid-sucking aliens unwittingly unlock powers in a random victim, and the resulting character either becomes a hero and helps the main characters or gets in their way. The New Titans were the latter-day New Teen Titans, getting long in the tooth from their Wolfman/Perez heyday but not yet decided on actually (or trying to) move on with their lives. The artwork doesn’t really do the Titans themselves any favors, nor Anima, but it does look good on the aliens, who could perhaps reappear one day, with a slightly more focused story and a more confident lead writer who could flesh them out a little, make them more distinctive…

SOVEREIGN SEVEN PLUS #1 (DC)
From February 1997:
Chris Claremont probably had the most precipitous fall in modern comics history, from writing the most popular comics of the 1980s (and a few years into the next decade) to be an afterthought whose new X-Men comics were completely overlooked a few years ago. That helps explain why everyone found his creator-owned DC work so easy to dismiss, even though I thought SOVEREIGN SEVEN to be some of the best comics I read during that time. The only problem I identify in hindsight is the same problem the New Gods have had for the past four decades, a problem of accessibility. He came up with a great concept, and a distinctive set of characters, but there was no real perspective in how the stories actually handled them. Sometimes this works, sometimes it doesn’t. When a large audience is supposed to embrace it, the more deliberate the better (small audiences like insular worlds better), so that everyone has a chance to either latch onto a particular element and try and juggle all of it (again, large audiences are a diverse lot and more often than not are not actually united about the things they like about the one thing they all like). What’s so funny about this one-shot is that Claremont, who clearly would’ve liked to write him some Legion of Super-Heroes, approaches the Legion the way he should have the Sovereigns, with a very selective use from it, concentrating on Saturn Girl while his own team dances around her, with a soft focus on Network (without ever really explaining why readers should care as much about her as he does Saturn Girl). Having read SOVEREIGN SEVEN, I know that Claremont did spend a fair amount of time developing Network and lead character Cascade, and spent time showing how the other characters were unique, but what he failed to do was keep any of them apart long enough for readers to try investing themselves in any of them. That’s what truly makes Alan Moore’s WATCHMEN stand out from other superhero comics, in that he wrote about a team, but that team didn’t really hang out together during the series, and so Moore was able to write about the characters rather than the team, and readers have any number of narratives ready-made for easy consumption (even though the story as a whole assumes you can put all of it together). Then again, WATCHMEN was a twelve-issue maxi-series, and DC probably assumed, the same way that Claremont did, that SOVEREIGN SEVEN, being an ongoing series, wouldn’t have to follow the same rules. Pointedly, the New 52 uniformly puts character first. So, a couple of lessons: respect Claremont, let him write the Legion, and remember that character ought to trump most other elements in a story.

GREEN LANTERN CORPS QUARTERLY #2 (DC)
From September 1992:
Can you believe that there was a time when the Green Lantern franchise didn’t depend on Geoff Johns to carry a full slate of titles? When this issue was published, there was also GREEN LANTERN (the standard flagship) and GREEN LANTERN: MOSAIC, starring John Stewart, with the first Guy Gardner solo book on the horizon. It seems unbelievable now! It certainly was by 1994, when MOSAIC had been forgotten, QUARTERLY cancelled, WARRIOR (what GUY GARDNER transitioned into fairly quickly) barely acknowledging that Guy had once slung a green ring, and Kyle Rayner the last of the Corps (for a while). This one, then, is a great issue to stumble across; a sort of time capsule to what might have been an alternate version of the franchise’s fortunes, if only a few more issues here and there had been sold. The framing narrative is an incredibly unsubtle plug for MOSAIC (I myself have only ever read the first issue, which is something I’ve been trying to correct for the past few years now, but is difficult short of ordering from the Interweb to actually accomplish), a conversation between Hal Jordan and Stewart that catches the reader up on things the latter has been experiencing lately (and can it also be emphasized that Geoff Johns singlehandedly reintroduced Sinestro as an active participant in the Green Lantern saga after many years of near-neglect?) in his own book, leading into short stories involving Alan Scott (who had only recently returned to regular appearances in the pages of a short-lived Justice Society relaunch that as a result only helped remind readers who all those old-timers were who becomes victims of ZERO HOUR), G’Nort, and “The History of Sector 2814,” the plug on the cover that made me buy the issue in the first place. Yes, we get a tale of an 1800s American who becomes drafted into the Corps in the midst of a personal crisis, but I guess what I expected was a somewhat more literal history, detailing predecessors of Hal Jordan and Abin Sur, which leads me to one of my biggest points for this column: Star Wars fans have been accepting generic sci-fi drivel for years from creative minds other than George Lucas, badly filling in elements of the saga that don’t revolve around Anakin Skywalker, yet DC can’t be bothered to do a regular anthology of Green Lantern stories that look at all the interesting things that probably happened prior to the modern era? I mean, sure, we’ve had the sporadic Abin Sur tale, and Johns expanded on the Alan Moore prophecy of the Darkest Night, but there’s so much more that could be done, the first Green Lanterns, even so far back as the Manhunters, or simply fleshing out the rest of Sector 2814 (that’s one of my biggest beefs with the franchise, that sectors and their designations and representatives are mostly a crapshoot any writer can improvise at their will), at the very least. Anyway, Gerard Jones and M.D. Bright (one of my personal defining Green Lantern creative teams) provide the framing narrative, while other featured fellows include Roger Stern, Dusty Abell, Mark Waid (whose story is highly amusing, and together with IMPULSE just screams for Waid to write in this style more frequently), Ty Templeton, Doug Moench, and even Scott Lobdell.

Anyway, that’s it for this column!

2 comments:

  1. Liz Hand here — as regards ANIMA, we actually created it as a Vertigo title, where it would have made a better match, as you said, and perhaps have had a better run. DC nixed that ideas as they thought it would be more commercially viable as a DC title. They were wrong.

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