WASTELAND, BOOK 4: DOG TRIBE
Collects WASTELAND #s 21-24
The shortest collection so far sets aside the intrigue of
Newbegin for the moment and redirects attention to Michael and Abi, our strange
humans with supernatural abilities neither is eager to advertise, as they make
their way to A-Ree-Yass-I, which may either hold the key to salvation or prove
as big a disappointment as Newbegin was for the survivors of Providence at the
start of the series.
Much of the action still centers around politics, however,
this time around competing Dog Tribes, intricate creations of Antony Johnston
(once again ably illustrated by Christopher Mitten) that further reflect how
society can splinter and grow eccentric from what we now consider normal, given
circumstances extreme enough to demand it.
Basically, as Johnston’s own outline included in the
collection details, Dog Tribes take their cue from canine behavior, but are
otherwise elaborate versions of Indians as they might appear a hundred years
after an apocalyptic event like the Big Wet.
And like medieval European societies, intertribal associations can be
fixed with strategically arranged marriages, which is exactly the occasion
Michael and Abi stumble into. The whole
collection tells you everything you need to know about Dog Tribes and the
events that lead to another fine mess that quickly devolves into opportunistic
chaos, in case there was any doubt that Newbegin was an aberration in these
times.
The bad news is that this detour proves a wicked opportunity
for someone else, Gerr, the assassin sent by Marcus to finish the job
interrupted by the Sand-Eater attack, who manages to worm his way into the
unsuspecting good graces of our heroes as they struggle to extricate themselves
from the Dog Tribes.
Gerr is so successful that Michael actually invites him
along on their journey. Michael has
already admitted to reaching A-Ree-Yass-I once before, and he confesses under
duress to Abi what is likely an unreliable version of that experience during
their captivity.
There is much decompression of the basic narrative in
WASTELAND, but Johnston is endlessly inventive and immersive in his own
mythology, so where this kind of storytelling can be a problem in other comic
books, here you don’t really mind. In
fact, the more you read of WASTELAND, the more you hope the stories continues
however Johnston wishes to tell it. DOG
TRIBE is a perfect example of how brilliantly he can do just that.
Hey Tony... where are you doing the A-to-Z? Send me a link?
ReplyDeleteMy A-to-Z is at Scouring Monk, which is my home blog.
ReplyDelete