Thursday, June 30, 2016

Quarter Bin 84 "Spider-Man, Starman, Superman, '90s edition"

This penultimate edition of a series covering comics found in an actual quarter bin is no indication that this feature's title can always be taken literally.

Sensational Hornet #1 (Marvel)
(Sensation Spider-Man #27)
From May 1998.
This was part of a storyline in which Peter Parker felt his Spider-Man persona was becoming more trouble than it was worth, and so he adopted several new superhero identities.  Clearly a nod to the Superman replacements of a few years earlier (although as far as I know none of these identities made it past this arc, in any form), this was '90s Spider-Man once again taking a direct page from DC, as anyone would easily argue that extended Clone Saga was created to do, to the chagrin of readers who had absolutely no interest in it.  For me, I had a look at the issue for the Mike Wieringo art, which if you'll remember was also the intent with the Flash comic I read earlier in this series of Quarter Bin columns (follow them alphabetically, or just root around the recent ones).  Ringo was a big part of my enjoyment of '90s comics, whether in his Flash or Robin runs.  Like every other creator that decade, he went on to launch a creator-owned series, Tellos, except fate played a cruel trick on him, and his fans, and comics fans in general, when he died unexpectedly in 2007, at the far-too-young age of 44.  His was a playful, expressive style that proved incredibly adaptable, and he was a natural to draw Spider-Man's adventures.

Spider-Man: Blue #4 (Marvel)
From October 2002.
The magic team of Jeph Loeb & Tim Sale produced a series of stories for Marvel's superheroes, each of them featuring narration directed at the biggest influences in the characters' lives.  For Spider-Man, they chose Gwen Stacy, whose untimely death in a 1973 comic forever altered the destiny of Peter Parker, again.  Interestingly, both this and the above issue feature one of Spider-Man's most intriguing, and oldest villains, although the Vulture takes the latter title pretty literally.  I would almost say that the melancholy Sandman of Spider-Man 3 might almost have been better replaced with Vulture, who still has yet to appear in the movies. 

Starman #45 (DC)
From August 1998.
For a lot of fans, James Robinson's Starman was the comic that redeemed '90s DC as something that wasn't merely reacting to the scene around it but producing something new, a commentary on the superhero tradition.  Which admittedly, for me, already existed in the pages of Mark Waid's Flash, but Robinson's efforts were perhaps easier to spot because he began them in a fresh title, with a fresh, new character in Jack Knight, who as of this issue launches himself into space, which someone observes in the issue is only appropriate for someone calling himself Starman.  His task is to locate one of his predecessors in the role, and he's accompanied by another of them, an alien who happens to also be gay.  For me, I always kind of saw Starman as being perhaps a little too impressed with itself, although its role as the DC equivalent of what had previously resulted in the birth of the Vertigo line remains a unique achievement, duplicated in brief by such efforts as Chronos and Primal Force, and most recently by Tom King's Omega Men, but on the whole a lasting testament to what's possible when a creator is allowed truly free reign in a mainstream comic, has the talent to pull it off, and seizes the opportunity.

Superman #57 (DC)
Action Comics #667-668 (DC)
From July, August 1991.
The truly sensational thing about the post-Crisis on Infinite Earths Superman was that it was allowed to break all the rules.  Superman reveals his secret identity to Lois.  Lex Luthor dies.  The death.  The wedding.  And now, because of the Convergence rebirth, even a child.  There was also the time Superman executed some of his foes, and the Eradicator, a Kryptonian menace that presaged Doomsday, and in fact was incorporated in the monster's aftermath.  The first two of the three comics above feature the end-battle with the first humanoid version of the Eradicator, who originally appeared as a robotic relic with a mission similar to what later played out on the big screen in Man of Steel.  The replacement Superman with the visor?  That was the Eradicator, too.  First, Superman engages in mortal combat with this foe, and is probably the moment this generation of creators first dreamt of going all the way with such a scenario.  The last issue features the specter of Lex Luthor, who had died, ironically, due to Kryptonite exposure, having worn a ring embedded with a chunk of the stuff.  Later, the clone would be introduced, and later still, be magically reborn following a lethal clone illness back into the familiar bald form we all know (the clone, "his son," had the youthful look of the vision of the villain's father as portrayed in Smallville).  The issue is fascinating, because it opens the door to the perception that among ordinary citizens of Metropolis, Lex Luthor really was seen as the good guy, which is usually impossible in comics that relentlessly feature his war against Superman.  The creator involved include Roger Stern and Dan Jurgens, both classic members of the '90s generation, Stern near the end of his career and Jurgens near the beginning.  I'd known the post-Doomsday comics I enjoyed the rest of that decade were a direct continuation of material I hadn't read, and so every now and then I like to have a look at the earlier stuff.  And now, this period gets little respect, but it deserves it.  For anyone who started reading at, and only ever cared about, Doomsday, the lasting impression probably makes perfect sense.  But it really doesn't.  This was truly a rich vision, an impressive tapestry, a whole era that saw some of the best-ever Superman stories told, a cohesive, comprehensive story that didn't end until the end of the millennium, when DC started looking at ways to "make Superman relevant again."  The stories changed, the vision changed, but it took a while for anyone to even approach getting better than what had come before...

Thursday, June 23, 2016

Reading Comics 191 "DC Rebirth Week Four, Divinity II, Totally Awesome Hulk, Justice League, Robin"

Covered this edition: Divinity II #3, The Flash #1, The Totally Awesome Hulk #7, Justice League #52, Robin: Son of Batman #13, Action Comics #958, and Wonder Woman #1.

Divinity II #3 (Valiant)
Matt Kindt continues the second volume of his visionary superhero saga, in which Russian cosmonauts Abram Adams and Myshka engage in the ultimate duel, across time and reality, as they attempt to determine whose will triumphs in this high-stakes game of god-like beings.  For the second straight issue, it seems the villainous Myshka has once again come out on top, but there's a telling moment when Abram visits the young Myshka, years before the mission that was to change their lives and the whole world, and whispers something into her ear.  Abram has taken great pains in explaining to the adult Myshka that you can't change the past. The suggestion is that whatever he said to the girl is more crucial than the adult currently realizes.  I assume something of that sort will be involved in the conclusion next issue...

The Flash #1 (DC)
My name is Tony Laplume, and I am the happiest Flash fan alive.  Well, maybe one of them, because this debut issue of the series proper lives up to the promise of the Rebirth preview, as Josh Williamson sets up a bold new arc in which the gift of the Speed Force starts spreading around.  Williamson's best bit of storytelling is actually the whole issue, which starts out explaining Barry Allen's origin again, while inserting a key new player, who by the end of the issue is the first (there will be others) to experience the expansion of speedsters.  This series is in excellent hands.

The Totally Awesome Hulk #7 (Marvel)
Easiest some of the best Marvel comics I ever read were Incredible Hercules and its several continuations, which featured Amadeus Cho as the Hulk's (and yes, Herc's) biggest fan.  This shouldn't have worked, right?  In the modern era, the "kid sidekick" idea is passe, but Cho's enthusiasm, not to mention his smarts, puts him in a league all his own.  And in this era where every Marvel superhero is being replaced by their biggest cheerleader (of various extractions), this is the best variation possible.  But the issue actually puts the focus on Bruce Banner, who is totally free of the Hulk for the first time ever, and he's struggling to deal with it.  You'd think it would be a good thing, but when you're Bruce Banner, it's much more complicated than that.  If you like your Hulk to be good for something other than smashing (although that's good, too), then this is a good time to be a fan.  Spearheading this new era is Greg Pak, who knows a thing or two about the big green guy.

Justice League #52 (DC)
The final issue of the series strangely harkens back to the very beginning, as a new hero is introduced to the world.  This time it's Lex Luthor, presenting his version of Superman.  The writer is Dan Jurgens, providing a bridge between where Geoff Johns left off with Luthor and where Jurgens picks up again in the pages of Action Comics.  Lex Luthor was one of the characters who benefited greatly from the New 52, and Justice League.  It's only appropriate to give him the nod like this.  What I love perhaps even more is that the artist is Tom Grummett, making this a mini '90s Superman reunion. 

Robin: Son of Batman #13 (DC)
The final issue of the series, which I decided to read so I could say I was fair to the creators not named Patrick Gleason who worked on it.  (Okay, so technically it would have been more fair to read more than one issue, but still...)  As it turns out, Ray Fawkes is once again better than I seem to have given him credit for, as his version of Damian and friends fits in wonderfully with Gleason's, and even serves as a truly fitting finale.  Nice one, Fawkes.  I'll try to remember next time.

Action Comics #958 (DC)
Jurgens, Lex Luthor, and Superman, and Doomsday, and Clark Kent, oh my!  Clearly there are things going on that aren't quite what they seem, but I love, love, love that Jurgens is getting the chance to further expand on his Superman legacy, which admittedly he's had many chances to do over the years.  I think he's really nailed it this time.

Wonder Woman #1 (DC)
I thought Greg Rucka would be fixating somewhat exclusively on Wonder Woman's origins, despite the alternating storylines ahead, but this issue presents a wrinkle in that idea, as the end of the issue reveals that she's been locked out of Themyscira, and she's had to turn to Cheetah, of all people, for help.  I also like Rucka's characterization of Wonder Woman's reluctance to fight, and Steve Trevor's reclassification back into a military guy.  All around good stuff here.

Wednesday, June 22, 2016

Quarter Bin 83 "Sandman, Shattered Image, Shockrockets, and Skrull Kill Krew..."

Yes, it would be safe to assume that these particular comics were, in fact, bought in a literal quarter bin.

Sandman #39 (Vertigo)
From July 1992.
This is the last issue in the Annotated Sandman Vol. 2 so at some point in the next year, hopefully, I'll be reading and talking about it again.  (And just as hopefully, I will eventually collect and read the third and forth volumes in this version of the series.)  It features Marco Polo in a dream sequence (naturally), the young boy version of the famous explorer, so we get a peak at his less-publicized origins traveling with his dad.  Also present, G.K. Chesterton, naturally.  This is a classic example of what made Sandman so great, how Neil Gaiman could do just about anything he wanted and it made perfect thematic sense.  This is the epitome of comic book storytelling.

Shattered Image #1 (Image)
From August 1996.
This Image version of the superhero crossover event is a hot mess, even though it's written by some fairly well-established and well-respected creators, Kurt Busiek and Barbara Kesel.  I can only imagine they felt pressured to present the Image version, which at that time, still only a handful of years after the company's infamous founding, was still infused with the arrogance of attempting to ignore everything that made superhero comics great, and just try and be cool and hope (as it was for a while) that was good enough.  Still, it's interesting to remember that Tony Daniel made his name in this period, and that he's probably the creator whose work evolved the most, and most positively, in the past twenty years.  Busiek has been doing Astro City all this time, and it's been increasingly less relevant ever since, which is not to say anything about the quality, but that it's a shame that of the major superheroes created at Image in those early years who're still operating, that one big attempt at true respectability has become so easy to ignore.  Then again, maybe it's because he is still working at it.  After Marvels, Busiek became known for his interest in defining the tradition of the superhero.  I wonder if anyone still believes he's interested in that. 

Shockrockets #6 (Gorilla)
From October 2000.
Speaking of Busiek, Shockrockets was kind of his take on the Rogue Squadron pilots from Star Wars, but set in near-future Earth.  For me, it was always more notable as one of Stuart Immonen's first big projects post-Superman.  Between this and his early Legion of Super-Heroes, his later Star Wars, and his current Empress, Immonen may have established himself as a go-to sci-fi artist, which I find pretty interesting, because yeah, I still think of him for his '90s Superman.  Which Immonen obliquely references in Gorilla promotional material from the issue: "My ideas, drawings, and designs are not only met with approval but I feel valued and appreciated as a person!"  I have to admit, the end of his Superman run had DC take him off art (by that time he'd become a writer/artist, which he's never again been) but also had Mark Millar punch up his scripts by providing dialogue.  And then he was somewhat obviously asked to move aside so that a new generation could take over, or otherwise made the decision himself.  Which is sad, because I still think he's never gotten the respect he deserves for his Superman work.  Also included is a preview of Busiek and Immonen's Superstar graphic novel, which was actually pretty great.

Skrull Kill Krew #2, 5 (Marvel)
From October 1995, January 1996.
This was a Grant Morrison project I'd long wanted to see, as it was one of his earliest Marvel projects.  Teamed up with then-frequent collaborator Mark Millar, I found the concept to be kind of a Marvel version of Morrison's Invisibles, his first widely-known creation.  The second issue features a heavy Pulp Fiction vibe, in which the character of Ryder closely matches up with Samuel L. Jackson's Jules in his speech patterns (no epic biblical quote, alas, at least not in this issue).  I wonder if that's how people really viewed Pulp Fiction, in the guise of the character Jules (which wouldn't be a terrible thing, but it isolates the experience far too much), or how they viewed United Kingdom creators, the punk Vertigo impression that took years to shake and was in part inspired, naturally, by Morrison's Invisibles.  (Clearly Gaiman's Sandman didn't have punk so much as Goth in mind, while spiritual predecessor Alan Moore had horror as his guiding Swamp Thing principle.)  Morrison eventually distanced himself, for the most part, from this style, somewhat dramatically in his major superhero debut with JLA nearly a year later, but I wonder if Millar kept it in mind longer.  Certainly, he became enamored with the concept of the mini-series, a style he works in almost exclusively these days.

Monday, June 20, 2016

Quarter Bin 82 "Return of the Duck Knight, Dixon & McDaniel's Nightwing, Pandora's Futures End, Rucka's Queen & Country, Dixon's Robin"

Not always, but this time the title of this column may be taken literally.  Thank you for reading this.

The Midnite Skulker #2 (Target)
From August 1986.
This issue, as you can tell, is dubbed "Return of the Duck Knight," which makes this a vintage parody of Frank Miller's Dark Knight Returns.  I just had to read it.  We live in an age where anything that's parodied isn't taken seriously (it's funny because literally anything can be made to sound ridiculous, right?), but there was a time where it was taken for granted that anything was fair game, including something that was just beginning to become a touchstone.  E. Larry Dobias delivers a pretty spot-on parody, down to panel structure and emphasis on TV reportage.  The whole Duck Knight thing was later absconded by Darkwing Duck, but...Dobias get there first!  Midnight skulkers, meanwhile, also exist in the comic strip B.C., which means you have to be pretty specific to find this on Google.  I know people who aren't fans of superheroes find it very hard to take them seriously, so it's not surprising that someone instantly showed up to make fun of Dark Knight Returns, but it's pretty funny, observing how much pain Bruise Wane, I mean Bruce Wayne would be in if he really did try and resume a young man's career when he was anything, anything but.  I mean, if you were to make a movie about Old Man Bruce, I wonder if anyone would take him seriously.  I remember critics pointing out how Jack Bauer probably couldn't absorb relatively easy jumps at his age when the last 24 revival happened.  And Jack would still be young compared to the Bruce Wayne of Dark Knight Returns!  Clint Eastwood had some hits as an old man adventure star (Unforgiven, Gran Torino), but again, no real comparison to Miller's vision.  Apparently, only ducks can pull it off otherwise...

Nightwing #26 (DC)
From December 1998.
When I quit reading comics before heading off to college, I quit cold turkey, unlike what I've managed to do in this Comics Readr era (although I'm hoping to make a better go of it in a few months).  The transition was during my senior year of high school, and I guess it was more staggered than I now remember, because I don't remember reading this issue back in the day, in which Huntress enters the series proper (there had been a mini-series team-up previously) under the auspices of Chuck Dixon and Scott McDaniel, who somehow managed to turn Dick Grayson's first ongoing series into their own little creative showcase, especially McDaniel, who parlayed this work into higher profile stuff with Batman and Superman, before gradually be used less and less, to the point where you'd hardly know the poor guy's still working in comics...Anyway, I loved this era, and it's always worth revisiting.  Clancy's still there, Soames is still there, Tad is still there, and even Cisco!  It's easy to forget Cisco, because he wasn't as well defined as some other characters, but this was such a rich vision of Dick's further crime-fighting career, I wish it got more respect later.  There are always reprints, and back issues...

Trinity of Sin: Pandora - Futures End (DC)
From November 2014.
I continue to pick away at the Futures End and Villains Month comics DC put out, since there's such a wealth of material to be found.  The latest is Pandora, who was seemingly intended to be the major new character of the New 52, and who was killed off in DC Universe Rebirth, and apparently in this story, too.  It seems that was always her fate.  As part of the "trinity of sin" (along with the Question and Phantom Stranger), she ended up inhabiting one of the more obscure corners of the DC landscape.  These are characters who recur in the comics with some regularity, but they're rarely around for much more than a visit.  Pandora was inhabiting, at first, the role of Harbinger from Crisis on Infinite Earths, and so it can actually be said she had remarkable staying power.  It's time to put aside the notion that she was a creative failure.  The surprisingly dependable Ray Fawkes, still looking for a true breakout project, was responsible for this.

Queen & Country FCBD (Oni)
From May 2002.
This was one of the releases from the very first Free Comic Book Day.  (Read a little about that here.)  With the recent return of Greg Rucka to the pages of Wonder Woman (and DC in general), it's worth remembering that he's got a pretty long history in comics at this point.  His first creator-owned success was Whiteout (adapted into a 2009 film), but Queen & Country is what, besides his Batman work, put Rucka on the map (for me, he'll always be best remembered as part of the writing dream team of 52).  Until now, I'd never read any of it.  Turns out it's pretty good.  It's also worth noting, with some amusement, that Bryan Lee O'Malley, who would later launch the innovative Scott Pilgrim series of graphic novels at Oni, appears listed as artist for someone else's project.  You just kind of expect someone like that to have emerged fully formed, but apparently that wasn't the case.

Robin #75 (DC)
From April 2000.
This was from later in Chuck Dixon's long run on the title he helped launch (he had nearly twenty-five issues left to go after it, reaching the hundredth issue, and then a few more later).  By this time, Tim Drake is about ready to take his break from being the Boy Wonder, and Stephanie Brown will assume her ill-fated turn, in what is still a shockingly downplayed part of the Robin lineage.  But that's about fifty issues and two writers later.  It's not surprising that Dixon would be the writer to shepherd Tim away from the Dynamic Duo partnership, as the beginning of the series had Tim breaking away from "AzBats" and thus a Robin striking out on his own for the first time.  Tim kind of remains in that mode, actually.  The artist is Pete Woods relatively early in his career.  I can't believe I'm just making a label for the guy.

Friday, June 17, 2016

Quarter Bin 81 "Starlin's Infinity saga, Loeb's Iron Man, Moench's JLA, Hitch's JLA, Waid's Offspring, Moore's LXG"

Although this is a back issues feature that doesn't necessarily always feature comics literally found in a quarter bin, this time you can once again safely assume that.

The Infinity Entity #1 (Marvel)
From May 2016.
I love that my local shop puts damaged new releases in the discount bins.  It makes it incredibly simple to sample stuff I might have otherwise overlooked, such as Jim Starlin once again revisiting his Infinity saga.  Starlin's the guy who has been guiding this stuff from the beginning.  You have him to thank for Thanos, that guy who's kind of the big bad in the Avengers movies, and basically, the Infinity saga is Starlin's ongoing narrative of the further exploits of Thanos, and other interested parties, such as Adam Warlock.  This mini-series actually takes place between two Starlin graphic novels, Thanos: The Infinity Relativity and Thanos: The Infinity Finale, which was released this past April.  Infinity Entity focuses on Adam Warlock as he reintroduces himself following one of those untidy comic book deaths.  It's amusing, seeing him interact with the original Avengers.  These are Marvel comics I eagerly anticipate reading at some later date, the older and newer stuff.  This is, you understand, not something I usually say about Marvel comics...

Iron Man #9 (Marvel)
From July 1997.
I think so much of what Marvel was doing in the '90s came off as desperately trying to look cool (possibly because, oh, the fate of the entire company was in the air thanks to potential bankruptcy) that it ended up alienating older fans and leaving newer fans with the impression that none of this mattered, once the company shifted focus back to more familiar ground.  I rarely read Iron Man comics (I've just never been interested), but I figured I had to read this one, as it was written by Jeph Loeb, during that whole period where he was writing Marvel comics without anyone realizing it was Jeph Loeb, because being Jeph Loeb didn't matter until fans got excited about him thanks to DC work like Batman: The Long Halloween and Superman/Batman (which is ironic, because he never gets the same respect at Marvel, and yet that's where he's been for about a decade now).  This story features an old Tony Stark colleague who was actually partly responsible for the original set of Iron Man armor, and has since kind of gone off the deep end.  Naturally, the guy is totally unknown in today's lore (didn't see him in 2008's Iron Man, right?), and so he's been lost to the same comic book vagaries and/or '90s amnesia that are so easy to rely on with fans.  I didn't find it to be such a bad read.

JLA: Act of God #3 (DC)
From 2001.
Doug Moench was one of the lead Batman writers in the '90s (among other things, helping spearhead "Knightfall" and the vampire saga with Kelley Jones; he also created Bane and Black Mask, as well as Deathlok and Moon Knight over at Marvel, where he did most of his formative work).  One of his last projects with DC was a prestige format JLA mini-series, Act of God, where he imagined what it would look like if all superpowered heroes suddenly lost their superpowers.  By this finale, several of them had banded under the direction of Batman, while Superman and Wonder Woman struggle with finding new meaning in their lives.  It's not terribly hard, in retrospect, to read it as Moench's swan song statement, and so I'm glad to have read it.

Justice League of America #8 (DC)
From May 2016.
Bryan Hitch's Rao saga continues in this issue, and I suspect the next one finally explains why all those dead Superman bodies kept showing up, as depicted in the first issue of the series.  Hitch's art was once known for its hyper realism, but in this series it's been simplified so that it kind of looks like the work of Stuart Immonen.  As a fan of Immonen, I find this acceptable.  Hitch is the writer of the Rebirth Justice League (along with art from Tony Daniel), and I think this was a good choice.

The Kingdom: Offspring (DC)
From February 1999.
The Kingdom was Mark Waid's follow-up to Kingdom Come insofar as it depicted many of the next generation heroes from the original story, and featured the menace of Gog, who was responsible for next generation hero Magog.  The Kingdom was split up between bookend issues where the overall story was told, and several one-shots.  This may be the first time I've read Offspring, which features the son of Plastic Man.  Both of them are struggling with the idea of being taken seriously, and as such Offspring makes for a good standalone story in and of itself.  It doesn't hurt that Frank Quitely provides the art, because Quitely isn't really capable of doing ho-hum work. 

It's interesting, though, The Kingdom, because it's an example of what DC always wanted to do, and eventually did, with Watchmen.  I've talked far too much recently about Alan Moore (elsewhere), but suffice to say I find it disappointing that he left mainstream work the way he did, and wanted no part in revisiting Watchmen.  For a lot of fans, that's become axiomatic, which strikes me as interesting, because this is the comics medium, the place where storytellers are most free to reinterpret, the basic job of storytellers everywhere, ever.  And yet, there's Waid, doing it with Kingdom Come, not very long after.  I mean, it makes sense from a business standpoint.  DC, and its parent company Warners, would understandably be interested in maximizing the profitability of a proven hit.  That's just basic business sense.  I never thought The Kingdom was or was intended to be the same kind of creative statement as its predecessor, but it still provided room for material like Offspring, which represents excellent material in and of itself.  To assume that this is impossible is, to my mind, to completely misunderstand the art of storytelling.

It's interesting, too, just to reconsider Kingdom Come, thanks to something like Offspring.  This was something that was a major deal twenty years ago.  It's not inconceivable to think that fans really did think this was something akin to Watchmen or Dark Knight Returns.  Yet, twenty years on, you really don't find anyone talking about it like that anymore.  I find that odd.  The more I think about it, the more I wonder, have we just lost the ability to conceive new touchstones as actually existing?  Without Kingdom Come, you wouldn't have Civil War.  I mean, Mark Millar's Civil War, when you strip it down to its essentials, is essentially Kingdom Come, done in regular continuity.  Tragedy strikes, and the superhero community is forced to decide what to do next.  Isn't that argument enough that Kingdom Come is still important?  It's just, we stopped trying to see it as important, when it proved about as important as a superhero comic could get.  DC had Identity Crisis, later, and Marvel finally jumped on the bandwagon.  Civil War was clearly a creative watershed for the company.  And you wouldn't have it without Kingdom Come.  I'll leave it at that for now.

The League of Extraordinary Gentlemen #6 (ABC)
From September 2000.
Alan Moore's last significant creation was LXG, in which he envisioned a unified Victorian literary canon, which infamously was adapted into a 2003 movie that not only proved to be Sean Connery's last, but the straw that broke the camel's back in terms of Moore's ability to interact positively with the mainstream.  (The movie also made it important among fans that movies not treat, to their mind, adapted material with disrespect, which actually had the result of superhero movies after that time being more important in terms of mainstream crossover appeal than appealing directly to fans, which in 2016 seems to have taken on new wrinkles thanks to Batman v Superman: Dawn of Justice, in which fans have once again sunk their teeth into the debate).  Anyway, reading LXG itself is something of an odd experience.  Creatively it's not much of a statement.  More seems to have been put into the novelty of packaging the comic in vintage ads and, in the letters column, being wonderfully droll than in distinguishing the story experience itself.  At this point Moore had started to retreat into the familiar comforts of home, and yet the comic doesn't read as particularly British (that's why Paul Cornell's Knight & Squire was such a delight to read), and even if that wasn't the intent, just tossing familiar characters together reads like a cheat.  I mean, the old Allan Quatermain makes a fascinating subject, surely, in the same sense that comics with old superheroes (say, The Dark Knight Returns) tend to be, but it's odd to juxtapose him with, say, Moore's somewhat racist impression of Captain Nemo.  Quatermain (best known as the protagonist of King's Solomon's Mines, and as a cultural predecessor of Indiana Jones) and Nemo (20,000 Leagues Under the Sea) are surrounded by Mina Murray (Dracula), although for what reason, if not a vampire (as in the movie), I have no idea, at least as depicted in this story (more sense would have been Van Helsing, who was the subject of Van Helsing, which like LXG served as a template for Marvel's Avengers), the Invisible Man, and Jekyll/Hyde, plus Professor Moriarty as the antagonist (by the end, as much of a genius as Star Trek II: The Wrath of Khan's Khan), a predecessor to James Bond, and some Chinese characters who perhaps deserve about as much speculation as Moore's Nemo...

I feel I have to reiterate that I don't come by my impression of Alan Moore lightly.  I haven't read everything he's done, and wouldn't particularly care to, even if the best of it is better than the worst that I have read.  I'm just irritated, irrationally, by the notion that to some fans Alan Moore is a god, and that his views and his work can't stand criticism, when to my mind not only is it possible, but necessary for any true reader.  I mean, it's not like I'm not used to people picking on the stuff I like.  I know how it goes.  Maybe some of this logic is best left to fanatics.  We all form strong opinions, and to give voice to them, whether in the privacy of friends or in the wide reaches of the Internet, is to invite contrary opinions.  To dismiss the opposite as an idiot is maybe the easiest response.  But just maybe, it ought to have you reconsider why it is you formed those strong opinions in the first place. 

Well, we all reconsider our thoughts, eventually.  Hopefully.  I guess I really shouldn't worry about it. 

Thursday, June 16, 2016

Reading Comics 190 "DC Rebirth Week 3, 4001 AD, DKR: The Last Crusade, Dept. H, and catching up with Secret Wars"

4001 AD #1 (Valiant)
Valiant's latest event series takes a look at the future courtesy of the ever-resourceful Matt Kindt, imagining the tyranny of New Japan and the rise of a new Rai to challenge it.  Once again Valiant has proven that its unique superhero vision, the first comprehensive ongoing revision of the 21st century, has incredible legs, where just about anything's possible, and it nearly always seems completely plausible, not to mention remarkably cohesive.  It's not like others haven't tried, but it helps to have talent like Kindt and Jeff Lemire leading the charge.

Batman #1 (DC)
Tom King's first regular issue of the series once again demonstrates his remarkably analytical mind, as Batman and Duke Thomas pull back the curtain on what it takes to pull off the impossible.  Of course, it's also Batman doing so at the expense of his own life, in yet another layer of King showing that Batman isn't like other superheroes.  When an out-of-control plane threatens to crash in Gotham City, he can't just fly in and guide it safely down.  No, for someone like Batman, it takes considerably more effort.  If this were the movies, you might expect something like this from the show-stopping exploits in the Mission: Impossible series.  Few writers would be bold enough to expose Batman's limits in this way.  King is merely setting himself up for that moment you though you'd never see: some other hero calling Gotham his home, someone who can fly, who represents everything Batman can never be.  This ain't no Superman.  Is King preparing to White Martian us?  Time will tell...

The Dark Knight Returns: The Last Crusade (DC)
This prequel to the original Dark Knight Returns depicts the circumstances in which Batman originally retires.  It's in effect his last statement on Robin, the Boy Wonder, too.  In the Dark Knight universe, Frank Miller offered up his judgment quite effectively: Dick Grayson goes insane.  Yet there was also, before "A Death in the Family," a dead Robin to account for.  The Last Crusade is a rephrasing of "A Death in the Family," actually, the Joker once again being responsible for the death of Jason Todd, under the same circumstances, the second Robin increasingly demonstrating that he isn't mentally prepared for Batman's crusade.  And yet, unlike "A Death in the Family" and its follow-up, "A Lonely Place of Dying," Miller (along with co-writer Brian Azzarello, around so Miller can't go wildly out of control again) has determined that the problem isn't Jason's attitude, but Batman's notion of having a kid sidekick in the first place.

This was what he was getting around to explaining in All Star Batman and Robin, the Boy Wonder, I think, and as I'd hoped, The Last Crusade is the finishing statement we'll probably never get from the earlier project.  All Star Batman became a joke among readers for its brutish portrayal of the Dark Knight, a true maniac who was difficult to root for, in a story featuring Dick Grayson's initiation into crime-fighting.  Miller never conceded that it was a good thing.  Comics fans never really picked up on that, and they probably still won't with The Last Crusade, even though by this point his conclusions are unmistakable.  The Batman of this story is aging, and his body is fast betraying him.  He reveals that he hoped Robin would prove to be his successor.  On the second try, he's proven brutally wrong.  You can only duplicate so much of what created Batman. 

It's an incredibly bold statement.  I think the whole concept of the Dark Knight stories is creating a reality where Batman exists in a finite world, where he can't escape consequences.  This can never exist in the ongoing comics, because fans will always clamor to see old favorites return, and creators will always be there to help them in that goal.  In Miller's reckoning, Batman is human, and as such is completely fallible, and bad things happen as a result of his actions, whether to himself, to those around him, or in the world around him, not because of anything he does, but because that's just a fact of life. 

As a summation, The Last Crusade may be the most crucial element of the most important Batman story ever told.

Dept. H #2 (Dark Horse)
Matt Kindt again, in his creative follow-up to Mind MGMT, his innovative look at the spy world.  Dept. H seems to be an unrelated story, but Kindt is once again handling writing and art chores, so the look is the same, and so is the storytelling.  In this second issue, someone has died, and someone else, burdened with a perfect memory, realizes that it could only have been murder.  Clearly, Kindt continues to have the mind on the mind, and this continues to be a good thing.

Green Arrow #1 (DC)
I tended to skip Green Arrow in the New 52, but figured I'd give the guy another shot in the Rebirth era.  Not only is Black Canary back in the picture, but so is Oliver Queen's moral compass.  At his best, Green Arrow will always be the Batman whose inner Bruce Wayne dominates his goals more than his crime-fighting.  This is one of those rich guy characters whose transformation into a superhero made him socially conscious for the first time in his life.  This issue does a good job of bringing that back into focus.

Green Lanterns #1 (DC)
Jessica Cruz and Simon Baz don't play well together.  They have conflicting mindsets, and as rookies, they both have plenty to prove.  That rounds out to good Green Lantern storytelling, as we learn more of what makes Baz stand out (we now have him deemed the bearer of Emerald Sight), which is an important distinction for all these human Green Lanterns, as the new Red Lantern threat continues to unfold.  I'm so glad DC is letting this franchise return to its recent Geoff Johns roots.

Secret Wars #9 (Marvel)
Flashing back to the last Marvel event, and its ending, we find Jonathan Hickman closing out the book on his Fantastic Four adventures, imagining the last conflict between Dr. Doom and Reed Richards.  Doom had found himself in possession of ultimate power, and decides Richards is, once and for all, jealous of him, because he could never do as good as Doom.  Someone decides to put that to the test, and so the Marvel landscape is reshaped (to its current state), and Richards retires from the superhero game to act as a kind of gatekeeper (thus allowing Marvel to remove the Fantastic Four from its lineup).  Hickman was always a big game hunter, and I guess it was appropriate that he wound up telling the biggest Fantastic Four story ever, so we'd see what that finally looked like. 

Superman #1 (DC)
Tomasi and Gleason reprise their Batman and Robin act, this time on the grand stage.  Once again, a DC icon has a son struggling with his place in the world, and once again, Tomasi and Gleason are ready to knock it out of the park.  I couldn't be happier for them.  The story starts out pretty heavily focused on Superman, but then we meet his son Jonathan, who is struggling with his new powers.  This was something Tomasi and Gleason touched on in Batman and Robin, when Damian briefly gained superpowers in the wake of his resurrection.  It's one thing to have an indomitable youth on your hands.  It's another when it's Superman's son.  All these years, whenever someone wanted to tell a story about the young Superman, it was always the exception, and then more often than not something glossed over until he hit puberty and, in some continuities, became Superboy.  This is the first time we'll see it play out in an ongoing capacity.  Framed as Superman's son, this is an intriguing opportunity, and again, Tomasi and Gleason are well up to the task.  They know when they need to provide dialogue, and when the story speaks for itself.  Anyway, I'm hugely, hugely glad this is happening, no matter how long it lasts.

Titans: Rebirth #1 (DC)
The return of Wally West continues, as he reconnects with his oldest friends, the original Teen Titans, in a series of encounters that prove all over again how personal these DC stories are to these characters, and how they can connect on an emotional level with fans, too. 

Tuesday, June 14, 2016

Quarter Bin 80 "Mark Waid's Flash, Generation X, Guy Gardner, Harley Quinn, and Caleb Monroe"

No, not all comics featured in this feature were literally bought in a quarter bin.  But these were.

The Flash #93 (DC)
From August 1993.
From the files of Mark Waid's excellent run on The Flash comes this second issue of Bart Allen's introduction.  Waid was literally the guru of the Speed Force, and if any character greater embodied his philosophy than Wally West, it was Bart, who would variously be known as Impulse, Kid Flash, and even the Flash himself (it...didn't go particularly well, however).  Bart was the grandchild of Barry and Iris Allen, raised in the future but mistakenly caught up in a program that sought to study him, which accidentally accelerated his growth because no one actually knew what to do with him.  (Waid cleverly explains that in this issue.)  Later the star of Waid's second Flash series, Impulse, Bart would appear in a more sinister version within the pages of the New 52's Teen Titans (which was one of the many things that angered fans about the New 52).  I revisited this issue hoping for some sweet art from the late Mike Wieringo, but if I'd read the cover more closely, I'd have noticed that Carlos Pachelo was filling in for him.  Somewhat ironically, while Ringo gained a massive cult following before and following his untimely death, the letters column for this issue features a decidedly cautious interest in his work. 

Generation X #25, -1 (Marvel)
From March and July 1997.
Scott Lobdell's contributions to '90s X-Men lore have largely been marginalized in recent years, mostly because fans have generally marginalized '90s X-Men in general.  His Generation X (which famously forced Gen 13 to come up with its alternate title, which didn't stop it from becoming one of Image's signature '90s hits) introduced, as the title may indicate, a new generation of mutants, who have since largely vanished.  I just don't get it.  Lobdell has been working with DC since the New 52, and he still doesn't get any credit, even though he's generally one of the best character-driven storytellers in the business.  The "-1" issue was Marvel's response to the "0" issue phenomenon, part of a whole flashback month.  Neither issue actually features the new generation too directly, but that was okay.  It was still good stuff.  James Robinson wrote the "-1" issue, and Carlos Pachelo, in his first signature work, was on art for both.

Guy Gardner #1, 2 (DC)
From October and November 1992.
Gerard Jones was absolutely on fire with the Green Lantern franchise during this period.  He not only dominated it, but expanded it as never before.  Besides the lead series, there was also Green Lantern: Mosaic (previously discussed here), and Guy Gardner, which launched with Guy having just acquired Sinestro's yellow ring, but would later feature him gaining different powers entirely.  Geoff Johns would expand on the mythology of the yellow ring, but at the moment, it was just something that wasn't a Green Lantern ring, and still allowed Guy to run roughshod on the concept of superheroes.  Basically, Guy was one of DC's answers to the burning '90s topic of breaking from tradition, and boy was his ready for it, even if his nifty new ring, in these issues, didn't feel like fully cooperating.

Harley Quinn and Power Girl #6 (DC)
From February 2016.
The creative team of Amanda Conner, Jimmy Palmiotti, and Justin Gray had previously collaborated on a pre-New 52 Power Girl ongoing series (which featured the dubious distinction of Vartox's debut), and so it was nice to see them taking the opportunity provided by Harley Quinn's massive popularity to reprise the act (with Vartox!).  This is irreverent storytelling pure and simple, with Harley literally acting the part of the jester as Power Girl tries to once and for all end her Leela/Zapp Brannigan relationship with Vartox.  Good luck with that...

Hunter's Fortune #4 (Boom!)
From January 2010.
As with Skipper Martin and Drew Melbourne, Caleb Monroe was a budding creator I came across a decade ago, and when he scripted this series I enjoyed watching him find success.  (Despite how it can sometimes seem, I don't actively wish ill on any creators.  Everyone's work has an audience.)  The concept, developed by Andrew Crosby, is basically Indiana Jones/National Treasure/Lara Croft without a sensational lead character.  Hunter is merely the recipient of a fortuitous bequeathal.  Monroe's signature gift to his fellow budding creators was setting up a list of submission guidelines, which was above and beyond what you'd expect from someone basically at the same level as you.  He's remained active in comics, at least as of two years ago, when he was still writing stuff for Boom!, and that was good to see.