Showing posts with label Erik Larsen. Show all posts
Showing posts with label Erik Larsen. Show all posts

Tuesday, May 9, 2017

Reading Comics 204 "Fifth Trip 2017"

American Gods #2 (Dark Horse)
Amazingly, this adaption of the Neil Gaiman book still really hasn't reached the actual concept of the story.  Although Spider does drink an amazing amount of mead, and beats up a rather tall leprechaun.

Bane: Conquest #1 (DC)
Chuck Dixon and Graham Nolan reunite and return to the chronicles of Bane.  The results may baffle readers who are less familiar with Vengeance of Bane (parts 1 & 2) and more "Knightfall," Dark Knight Rises, Tom King's recent "I Am Bane," or any manner of terrible Bane appearances over the years, but they're entirely in-character, especially, again, for the Bane of Vengeance of Bane (parts 1 & 2).  The luchadore mask Nolan gives Bane for this comic is a fun little nod to the fact that the character is, technically, Latino, even though that never seems to come up other than his base of operations and/or origins.

Batman #21 (DC)
The Flash #21 (DC)
Batman #22 (DC)
Parts 1-3 of "The Button" see Tom King and Josh Williamson collaborate on a sequel to Flashpoint (the importance of this classic story to yours truly is chronicled in the early period of this blog) that also helps set up later DC-wide storytelling first introduced by DC Universe Rebirth.  Very, very good storytelling here.

Blue Beetle #8 (DC)
Giffen/DeMatteis have apparently taken over the title as of this issue, and bring a strong Larfleeze feel to the proceedings.  I loved the original Jaime Reyes series post-Infinite Crisis, and so it's great to read his Blue Beetle again.  The big draw for the issue, however, is that the magical scarab that has granted him powers (and/or de facto Iron Man suit) all these years has been taken from him.  So he and Ted Kord (the second and most famous Blue Beetle) make a bold decision: Jaime will now, even if temporarily, revive Ted's classic costume.  Yeah!

Divinity III: Stalinverse #4 (Valiant)
Matt Kindt will be moving on to Eternity, a sequel rather than continuation to Divinity, so this is the conclusion of this particular vision.  And I think, having read it twice, he came up with a good one:
"This world you've built may be real.  But you know it is not true.  You read books when you were younger.  Just as I did.  Do you not remember?  We are similar, you and I.  We were not forced to read.  We were encouraged.  But my adoptive parents raised me.  Treated me as their own.  They gave me books.  Science fiction was my favorite.  I read everything they gave me.  It wasn't until much later that I realized what they'd really done.  My parents couldn't force me...or anyone to be good.  Just as the Soviet Union cannot.  All they could do was present me with their example.  And with stories.  With writing.  With ideas.  Through those books I learned the danger of power.  I learned of the terrible effects of violence and conflict.  Of the unending cycle of war that we should be working to break.  And I learned the importance of love and to be loved.  Earth...humanity?  They are our children, Kazmir.  They can't be forced to learn.  They must learn by example.  They must be taught with stories.  With experience.  We have the power of gods, Kazmir.  Yet you choose to live a parasitic life inside Myshka.  And you choose to obey a small-minded oligarch.  But there is an entire universe out there for you.  Worlds to see.  Galaxies to explore.  Just like in the books we read when we were younger.  I am sorry for what happened to us out there...in the unknown.  I am sorry I did not bring you back when I returned.  And I am sorry that Myshka broke your heart.  I understand why you came back for revenge.  What I don't understand is why wouldn't you stay out there?  Why wouldn't you go further?  Why wouldn't you want to see more?  Our conflict will have a winner and a loser.  That is the nature of the game.  But why should we confine ourselves to the game?  Ti these pieces?  To this artificial boundary?  To Earth?  When there is the unknown all around us?  Waiting to be explored?  I tell you all of this, Kazmir, not to "win."  But to set you free."
That's the best argument an hero has probably ever made to their enemy, in a comic book.  It's an argument that can only be made in a comic book, I think.  It's a perfect synopsis of superhero logic, as has Divinity been from the start.  I don't know why Divinity hasn't become more important among comic book readers.  It's the Watchmen of intellectual superhero storytelling.  It's surely one of the most fascinating comics I've ever read.  Every issue has someone involved in creating the issue provide commentary.  Most of it is somewhat hugely overblown praise. Most of it seems to miss the point.  It's not just how it's executed that makes Divinity great, but its ideas.  I'm hugely glad to have read along.  And to see where Kindt goes next.

Planet of the Apes/Green Lantern #3 (Boom!/DC)
This latest mash-up is about as good as Green Lantern/Star Trek (which is to say, good), but it's the art I came to see.  Omega Men's Barnaby Bagenda, to be precise.  That guy deserves to reach the stratosphere, like his collaborator, Tom King.  Hopefully it'll happen at some point.

Green Lanterns #22 (DC)
The adventures of upstarts Simon Baz and Jessica Cruz have now reached the stage where they're actively interacting with the rest of the Green Lantern Corps.  Continues to be what I've long hoped to read in a Green Lantern comic again.

Nightwing #19, 20 (DC)
Well, hot damn.  Tim Seeley has turned Nightwing into a must-read after all.  Nightwing has been so hit-and-miss since the Dixon/Grayson years, a lot of creators coming in hot and then sort of sputtering out.  This includes Grayson, Seeley and Tom King's bold revision that saw Nightwing become a spy for a couple years.  But to take Nightwing away from Dick Grayson is to take away the essential part of the character, no matter how intriguing the results.  Too many of these writers have tried to forget this or that element of the character.  Seeley seems to have built not only on the Grayson momentum, but folded Dick's Batman and Robin days back into his adventures.  "Nightwing Must Die" is a Dr. Hurt story (the whole thing plays nicely with Batman and Robin, Grant Morrison memories), but it remembers that Dick's whole history is what defines him, perhaps more than any other superhero.  Possibly the two best issues of Nightwing I've ever read (Grayson: Futures End notwithstanding).

Savage Dragon #223 (Image)
If you were to read, in 2017, only one comic book series in its entirety to figure out what superheroes are all about, I think Savage Dragon would have to be that series.  Erik Larsen is the Image creator who never gave up on the original vision of the company, who never decided to pursue other interests at the expense of the creative freedom and opportunity his vision gave him.  The letters column is almost more important than the comic itself this time:


"Change is inevitable and being more stuck in the past is no solution. Styles change, people change. You loved that old stuff because you were 12 and that was your sweet spot. You may not want change but I crave it. Doing the same drawings the same way for decades is mind-numbingly monotonous. I love nothing more than finding new ways of tackling a similar problem. I look at the older issues and see all the mistakes. I see all the poor drawings and attempts to hide my deficiencies behind a wall of crosshatching and it doesn't do much for me. The lines aren't defining shapes and establishing light sources. They're lines for the sake of lines. Emulating that seems insane. 

Strong iconic poses are great, sure, but ultimately, I'm trying to tell a story here, not compose pictures to be popped onto T-shirts and lunchboxes. And given the choice of repeating a familiar shot or finding something new--nine times out of ten I'll go with the new.

It's not an easy path. Some artists get stuck in a rut, forever repeating and emulating their old work. Readers get bored and move on. Others keep trying new and different approaches but that can alienate old readers who liked the way things had been. There's no simple solution, clearly, but in order to preserve my sanity, I need to keep moving. If I'm not kept engaged, I can't expect my audience to be. If I'm bored, it's reflected in the work. So I tend to try something new. Sometimes it's successful and sometimes it's not, but hopefully it's worth your attention.
 
And honestly, it's important to unlearn what you've learned. A lot of what made earlier work vibrant and full of life was the learning process. I was figuring stuff out. And part of that involved screwing up. I can look back at old art and see where arms were clearly too long or faces were constructed poorly, where compositions and anatomy and perspective are all skewed and line work makes no sense. It's hard to recreate that--and why would I want to? It would be like going back to high school."
To my mind, it reads like Larsen becoming the Bill Watterson of comic books.

Superman #22 (DC)
I really need to read more of this run.

Old Man Logan #22 (Marvel)
Jeff Lemire continues his concluding run with Wolverine exploring the character's fictional past, brilliantly, literally revisiting famous stories (at one point his origin in the pages of a Hulk comic, complete with the original dialogue).  If anyone had to tell Old Man Logan stories as a surrogate to actual Wolverine stories, I'm glad it was Lemire.  He proves why it was such a good idea all over again.

Monday, January 12, 2015

Quarter Bin 65 "Binge-worthy X: Some Things Old, Some New"

Blackhawk #16 (DC)
From 1990.

I picked this one up because of the Rick Burchett art.  Burchett was one of the artists who was later converted into Batman Adventures work, along with the late Mike Parobeck.  I wanted to see how much he had to modify his work to conform to the Bruce Timm model.  Turns out a bit more than Parobeck, whom I'd encountered in the pages of a Justice Society revival previous to the comics based on the Timm/Paul Dini cartoon.  But the real revelation is that Burchett's work was surprisingly sexy, and the bigger revelation that Blackhawk was a pretty darn excellent comic book.  This was its final issue, by the way, so it was another of those excellent comics that still somehow failed to find an audience.  It's the bane of fans everywhere.  But at least I've had the chance to discover this one, a quarter century after the fact.  The last time I did that, I fell in love with Loeb and Sale's Challengers of the Unknown, from around the same period, so it was good news/bad news for attempts to revive older DC properties at the time, right?  Blackhawk told the story of secret agents who were also pilots.  The last time a revival was attempt was Mike Costa's New 52 series Blackhawks, which also was an underrated series, though this time my late discovery of it was far less forgiveable, as I'm a big fan of Costa's (he's coming back to G.I. Joe/Cobra next week, by the way, in the pages of G.I. Joe - Snake Eyes: Agent of Cobra) who nonetheless made a poor effort to try out his first mainstream superhero effort.  My bad.

via Idol-Head
Brightest Day #3 (DC)
From 2010.

The image on the left is Patrick Gleason's Martian Manhunter.  Brightest Day was the biggest victim of my near-2011 implosion as a reader (this is the same time period in which I started this blog, so the whole journey has been documented for all its dubious relevance).  I loved it when it debuted, but have never had the opportunity to read the complete story, which along with Flashpoint helped usher the age of the New 52.  It was a bi-weekly series, but it's easily the best weeklyesque comic DC has managed since 52, and it was spearheaded, naturally, by Geoff Johns, working alongside Peter Tomasi, in the closest to an apprenticeship for the Tomasi who now writes the brilliant Batman and Robin as you're likely to find.  Tomasi's chief collaborator, Gleason, is present and accounted for, naturally, and of course his portions of Brightest Day revolve around Martian Manhunter.  This was a fact I'd forgotten until I picked up this issue.  This was a time in which J'onn J'onzz was getting some of his best material.  The Brightest material is in some ways a sequel to the 2006-2007 mini-series that was at the forefront of this era.  The Deadman and Aquaman material are also highlights of the issue that remind me of other things worth remembering about the series.

Justice League America #89-90 (DC)
From 1994.

Parts 1 and 4 of the "Judgment Day" Justice League crossover event that tried to ramp up the significance of the League books at the time (a little over two years later, Grant Morrison's JLA rebooted the whole field), this was a big dramatic end-of-the-world-type story.  The creative team is Dan Vado and Marc Campos, who soon after launched Extreme Justice, a series I followed throughout its run even though Vado and Campos left soon after it launched, apparently because of conflicts with the editor (so you see, New 52 creators, this was nothing new), Vado back to Slave Labor Graphics.  The Vado/Campos team was heavily influenced into following the Image style of the day.  The villain for "Judgment Day" was a kind of cross between Galactus and Darkseid, Overmaster, whom Vado chose in much the same fashion as Grant Morrison later would Libra for the purposes of Final Crisis, an afterthought of a character that could use a slight revision.  There were three additional chapters to the event, which may be best known, if at all, for the death of Ice.  I used to think it would make a nice trade collection.  Booster Gold's post-"Doomsday" woes, in which his original costume and therefore source of powers had been destroyed, also saw progress during the event, from a ridiculously bulky set of armor to a more streamlined look, which eventually led back to the form-fitting version for which he was known.  It was the start of Booster's transformation from a Bwa-ha-ha image to someone who could be taken seriously again, returning the focus back to his sometimes-anomalous background as coming from, ah, the future, who couldn't be relied upon to provide foreknowledge of major crises such as this and, yes, the whole Doomsday thing, which Blue Beetle rightly points out here as having been, in hindsight, a pretty dick move, since Beetle was among the ones severely injured during it, besides the cost to Booster himself.  All of which is to say, no matter how awkward this particular era might seem, it was a necessary evolution or at least transition.  Extreme Justice later addressed the Armageddon 2001 dangling issue of Captain Atom's involvement with the figure of Monarch, saw the return of Firestorm, and to Vado's chagrin the in-continuity debut of the Wonder Twins, one of the issues that drove him away from mainstream comics.

Action Comics #806 and 809 (DC)
From 2003.

Joe Kelly was part of the Man of Action alliance (also including Joe Casey, Duncan Rouleau, and Steven T. Seagle) that was a different kind of evolution, doing the Image founders one better by going into business for themselves outside of the comics medium, helping to create, among other projects, Ben 10 (Rouleau and Seagle also created Big Hero 6, which became a smash hit film in 2014).  This was a sort of lost generation for DC, most of whom had been tapped to join Jeph Loeb as the new millennium Superman creative team.  The first of these two issues features Traci 13 and Natasha Irons, who by the end of the issue has discovered a new set of armor forged for her by her uncle, Steel, who had recently undergone one of several crises (including a temporary death coming out of Our Worlds at War).  Superman is basically a guest star in the issue.  The second issue features Lois and Clark on a cruise, forced to contend with the irrepressible Jack Ryder, whose dual existence as the Creeper doesn't explain his human behavior.  It's a character who is always interesting but apparently can't carry his own series.

Supreme #64
From 2012.

As you may be aware, I've become heavily invested in Warren Ellis's Supreme: Blue Rose.  The previous attempt at a Supreme revival started with this issue from Erik Larsen, best known for his ongoing Savage Dragon.  Larsen used as his launching pad a lost script from Alan Moore, who had used Rob Liefeld's creation as a platform for writing Silver Age Superman adventures in the '90s.  That script was used for Supreme #63.  Larsen threw Supreme into a whole clash of multiple versions of himself and brought back the idea Liefeld originally envisioned, basically a violent version of Superman.  (Anyone find it ironic that Moore didn't want to use that version, from a creator who helped build his legacy on Miracleman?)  The result is typical Larsen, whose only competition at one point for the kinds of stories he likes telling was, of all comics, Garth Ennis's Preacher.  Larsen's profile has dropped considerably since he launched Savage Dragon, but he remains one of the more interesting subjects for critical analysis.  And unlike every other Image founder, he's remained true to the cause.

Tangent: Superman's Reign #1 (DC)
From 2008.

Speaking of causes, Tangent was Dan Jurgens' big to recreate DC's Silver Age revolution, when new versions of The Flash and Green Lantern helped revitalize its landscape.  Using familiar names but totally revamping the mythology, it jumpstarted the idea of legacy that became so important to the company.  Jurgens didn't have any pretensions of such a large-scale effect, but he created a fascinating concept all the same, one he was able to revisit after its debut in the '90s thanks to Dwayne McDuffie's Justice League of America, which also served as a platform to temporarily mainline the Milestone heroes.  It's amusing how subtle Jurgens can be as a storyteller when someone else is providing the art.  This is something I've remarked on before, but it bears repeating.  He scales back on excited speech patterns that remain the most unfortunate aspect of older comics in general, and allows himself the liberty to let loose creatively, something that was a highlight of his Superman at the start (he's also, remember, the creator of Booster Gold, the antithesis of the Man of Steel).  Superman, meanwhile, is the villain of the Tangent universe.  It's a concept that remains interesting.  If DC ever did decide to undergo another radical overhaul, it could do worse than look here for inspiration.